is designed to be your first exposure to programming. First, the pupil runs the Blackjack program, to understand how the game works. Then they learn: how to navigate around the code that defines up the program, the nature of instructions, and how to recognise the different kinds of instruction. Finally, they are shown how to make some very small changes to the code, which can result in a significant enhancement to the game, once run.
This is designed to introduce the idea of writing new instructions including:
is an alternate start point for learning about programming - using turtle graphics. But instead of drawing abstract patterns, you will be using Turtle graphics to conduct a scientific investigation of 'random walks' - which model phenomena in physics, biology, economics, and other areas of study.